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A History of Video Games in 64 Objects
This comprehensive volume delves into the fascinating evolution of video games by spotlighting sixty-four pivotal objects that have defined its trajectory. Rather than a traditional narrative, the book uses these artifacts – from classic consoles and influential game cartridges to innovative peripherals – as springboards to explore distinct eras, technological breakthroughs, and cultural touchstones within the gaming world. The fundamental premise is to showcase how these specific items have collectively sculpted the interactive entertainment landscape into what it is today, offering a tangible connection to the medium's rich past. The 'main characters' in this history are the objects themselves, each chosen for its unique significance, along with the visionaries who created them and the generations of players they inspired. The book examines overarching themes such as relentless technological innovation, the emergence of video games as a powerful art form, their increasing social and cultural impact, and the enduring human desire for play. Its compelling appeal stems from this object-centric approach, providing readers with a curated and insightful journey through gaming history, sparking fond memories for long-time enthusiasts and offering an accessible introduction for newcomers to the digital age of entertainment.
Store Availability
Tomes & Tales
$15
1 copy
Publisher
HarperCollins
Pages
352
Format
PAPERBACK
ISBN-13
9780062838698
ISBN-10
0062838695
Language
English
Published
2018-05-29
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