A History of Video Games in 64 Objects

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HistoryWorld HistoryArt HistoryTechnologyComputer ScienceNostalgic1970s1980s1990s21st CenturyDigital CultureSocial Media ThemesGaming CultureArts & CreativityAcademiaNon-FictionAcademic
History

A History of Video Games in 64 Objects

World Video Game Hall of Fame

$15.00
PAPERBACKIn Stock

This comprehensive volume delves into the fascinating evolution of video games by spotlighting sixty-four pivotal objects that have defined its trajectory. Rather than a traditional narrative, the book uses these artifacts – from classic consoles and influential game cartridges to innovative peripherals – as springboards to explore distinct eras, technological breakthroughs, and cultural touchstones within the gaming world. The fundamental premise is to showcase how these specific items have collectively sculpted the interactive entertainment landscape into what it is today, offering a tangible connection to the medium's rich past. The 'main characters' in this history are the objects themselves, each chosen for its unique significance, along with the visionaries who created them and the generations of players they inspired. The book examines overarching themes such as relentless technological innovation, the emergence of video games as a powerful art form, their increasing social and cultural impact, and the enduring human desire for play. Its compelling appeal stems from this object-centric approach, providing readers with a curated and insightful journey through gaming history, sparking fond memories for long-time enthusiasts and offering an accessible introduction for newcomers to the digital age of entertainment.

Store Availability

Tomes & Tales

GOOD

$15

1 copy

Publisher

HarperCollins

Pages

352

Format

PAPERBACK

ISBN-13

9780062838698

ISBN-10

0062838695

Language

English

Published

2018-05-29